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Use this script to see basic informations about spells + very complex info about them and their mechanics
Bringing Hexy Back [#259109]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Physical |
Cast Time | n/a | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Dummy (server-side) Value: 0 Targets: Area near caster, Enemies in targeted area Radius: 50000 yards | ||
Attributes | - [Client-Side] Hide from combat log - Cannot be dodged/parried/blocked - Usable while dead - Usable while mounted - Probably negative spell? - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Can't trigger proc - Does not put caster in combat - Always hit - Persists through death - Ignores resistances - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - Usable while feared - Usable while confused - Can target untargetable targets and 10 other unknown attributes |
Criteria of (1) | Criteria of tree (1) | See also (7) |
Achievement | Category | Points |
Bringing Hexy Back Defeat all four bosses with at least one party member under the affects of Unstable Hex in Atal'Dazar on ... | Battle Dungeon (Dungeons & Raids) | 10 |