Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Call RTC: Move Out of Combat Phase 2 [DNT] [#330268]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 24 days, 20 hours, 31 minutes, 23 seconds |
Range | n/a | School | Physical |
Cast Time | n/a | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Play Scene Scene ID: 2513 Targets: Caster | ||
Effect #1 | Teleport Units Targets: Caster, DB Target (position) | ||
Effect #2 | Trigger Spell Delay: 0.1 seconds (100 ms) Targets: Caster | ||
Attributes | - Not usable while shapeshifted/polymorphed - Usable while dead - Unaffected by invulnerability - Channeled self - Doesn't generate threat - [Client-Side] Display spell name while channeling - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Usable while feared - Usable while confused and 7 other unknown attributes |