login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Celestial Guidance [#309627]
Celestial Guidance 
Requires One-Handed Axes, Two-Hand Axes, Bows,
Guns, One-Handed Maces, Two-Hand Maces, Polearms,
One-Handed Swords, Two-Hand Swords, ???, Staves,
One-Handed Exotic, Two-Hand Exotic, Fist Weapons, Daggers,
Crossbow, Wand
2 sec cast   
Reagents:
   Sacred Shard (2), Soul Dust (4)
    
Permanently enchants a weapon to sometimes increase your primary stat by 5% when attacking, or using spells and abilities.


Referenced spells:
- Celestial Guidance
Spell details
FamilyGeneric (Enchanting)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 0
Enchantment: Celestial Guidance
Attributes - Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Used by items (1)Taught by (1)See also (1)
ItemLevelType
120Item Enchantment (Weapon)