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Use this script to see basic informations about spells + very complex info about them and their mechanics
Charge [#80183]
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- Added in 4.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 8-25 yards (Charge) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 2 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 2 seconds | GCD Category | Special |
Damage Class | n/a | ||
Effect #0 | School damage Value: 40 Damage School: Physical Targets: Enemy | ||
Effect #1 | Charge Targets: Enemy | ||
Effect #2 | Knockback Vertical Speed: 100 Horizontal Speed: 0 Targets: Enemy | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Always hit - Castable while on vehicle - Has charge effect |
Used by (1) | Changelog (5) | See also (294) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Mountaineer Stonegrind | 1 - 30 | A H | Humanoid | New Tinkertown | 4.0.3 | 1 |