Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Chill [#202065]
- Added in 7.0.1
Referenced spells:
- Frigid Winds
Buff
| ||||
Family | Generic | Level | n/a |
Cost | n/a | Duration | 5 seconds |
Range | n/a | School | Frost |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 16 Value: 19.3185 on Heroic Value: 23.8705 on Mythic (Dungeon) Damage School: Frost Targets: Starting From Caster, Targets by DB Entry in Area Radius: 8 yards | ||
Effect #1 | Apply Aura: Decrease Run Speed % Value: -40% Targets: Starting From Caster, Targets by DB Entry in Area Mechanic: Snare Radius: 8 yards | ||
Attributes | - Usable while mounted - Probably negative spell? - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Cannot target self - Cannot critically hit - Can only be cast on players - Can't trigger proc - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Ignore damage percent mods and 4 other unknown attributes |
Triggered by (1) | Changelog (2) | See also (5) |
Spell | Family |
Generic |