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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Client Scene [#250914]
Client Scene 

Spell details
FamilyGenericLeveln/a
Costn/aDuration2 minutes
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Dummy (server-side)
Value: 0
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Effect #1Apply Aura: Play Scene
Scene ID: 1785
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Effect #2Apply Aura: School Damage Immunity
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Effect #3Sanctuary
Value: 0
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Effect #4Force Cast With Target As Caster


Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
See also (27)