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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Coastal Surge [#255103]
Coastal Surge 
Requires One-Handed Axes, Two-Hand Axes, Bows,
Guns, One-Handed Maces, Two-Hand Maces, Polearms,
One-Handed Swords, Two-Hand Swords, ???, Staves,
One-Handed Exotic, Two-Hand Exotic, Fist Weapons, Daggers,
Crossbow, Wand
2 sec cast   
Reagents:
   Umbra Shard (5), Gloom Dust (20),
Veiled Crystal
    
Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 seconds. Cannot be applied to items above level $ecix.

Replaced by Coastal Surge

Referenced spells:
- Coastal Surge
Spell details
FamilyGeneric (Enchanting)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 857
Enchantment: Coastal Surge
Attributes - Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Used by items (1)Taught by (3)See also (4)
ItemLevelType
50Item Enchantment (Weapon)