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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Completely Fused [#105904]
Completely Fused 
    150 yd range
Instant cast   
This unit has become completely fused, and is now impervious to damage.
Quick Facts
  • Added in 4.3.0


Referenced spells:
- UNKNOWN_SPELL

Buff
Completely Fused 
This unit has become completely fused, and is now impervious to damage.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range150 yards (Super Long)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Spell School Immunity
Value: 5
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #1Remove Aura
Chance: 1% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Attributes - Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Cannot target self
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 4 other unknown attributes
Conditions (6)
Source TypeCondition TypeCondition ValueElseGroup
Spell Implicit TargetObject Entry0
Spell Implicit TargetObject Entry1
Spell Implicit TargetObject Entry2
Spell Implicit TargetObject Entry3
Spell Implicit TargetObject Entry4
Spell Implicit TargetObject Entry5