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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Conductivity [#73718]
Conductivity 
    10 yd range
2 sec cast   
Charges the target, giving them a chance to heal electrical targets by 5% and increase damage done by 5%.
Quick Facts
  • Added in 4.0.3


Referenced spells:
- Energize

Buff
Conductivity   Magic
Attacks energize electrical targets, healing them and increasing damage done by 5%.

13 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration13 seconds
Range10 yards (Very Short)SchoolNature
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel TypeMagic
Chargesn/aMax Targets1
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Starting From Caster, Nearby enemies
Radius: 35 yards
Proc Flags- Successful melee auto attack
- Successful attack by spell with melee damage class
- Successful Ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Successful Negative Magic spell hit
Proc Chance100%
Attributes - Can only be cast on players

and 1 other unknown attribute
Changelog (5)See also (4)
NameVersion (mouseover to see tooltip)
Conductivity (14107)
Conductivity (14040)
Conductivity (14002)
Conductivity (13914)
ConductivityBefore (13914)