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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Corrupted Dissonance Field [#126122]
Corrupted Dissonance Field 
    100 yd range
Instant cast   
Magic effects cannot penetrate the dissonance field.

Casting or recieving magical effects will deplete the Dissonace Field of resonance.
Quick Facts
  • Added in 5.0.4


Buff
Corrupted Dissonance Field 
Magic effects cannot penetrate the dissonance field. Casting or recieving magical effects will deplete the Dissonace Field of resonance.

1 second remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 second
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Starting From Caster, Nearby enemies
Radius: 7 yards
Effect #1School damage
Value: 5
Value: 10.9033 on 10h
Value: 11.9936 on 25h
Damage School: Physical
Targets: Starting From Caster, Nearby enemies
Radius: 7 yards
Effect #2Apply Aura: Absorb Damage
Value: 0
Value: 0.227152 on 25h
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Nearby enemies
Radius: 7 yards
Effect #3Apply Aura: Heal School Absorb
Value: 0
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Nearby enemies
Radius: 7 yards
Effect #4Remove Aura


Targets: Starting From Caster, Nearby enemies
Radius: 7 yards
Proc Flags- Taken damage by Spell that use ranged weapon
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
Proc Chance100%
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 5 other unknown attributes
Triggered by (1)Used by (1)See also (1)
SpellFamily
Generic