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Use this script to see basic informations about spells + very complex info about them and their mechanics
Corrupted Waters [#115167]

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- Added in 5.0.4
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 500 milliseconds |
Range | n/a | School | Frost |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 2 Value: 5.45166 on Heroic Value: 12.2662 on Mythic+ Damage School: Frost Targets: Starting From Caster, Targets by DB Entry in Area Radius: 30 yards | ||
Effect #1 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 30 yards | ||
Effect #2 | Remove Aura Targets: Starting From Caster, Targets by DB Entry in Area Radius: 30 yards | ||
Attributes | - Usable while mounted - Usable while sitting - Doesn't break stealth - Doesn't generate threat - [Client-Side] Don't display in aura bar - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can only be cast on players - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Always hit - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - Usable while feared - Usable while confused - Can target possessed friends - Castable while on vehicle and 7 other unknown attributes |
Triggered by (1) | Changelog (2) | See also (4) |
Spell | Family |
Generic |