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NAME or ID  Show non-player spells

Corruption: Descent into Madness [#208431]
Corruption: Descent into Madness 
Increases damage and healing done by 150%.
Upon expiration the player is overwhelmed by corruption, becoming Charmed and transforming into a Creature of Madness.

Descent into Madness is triggered upon reaching 100 Corruption.
Quick Facts
  • Added in 7.0.3


Buff
Corruption: Descent into Madness 
All physical and magical damage dealt is increased by 150%. All healing done is increased by 150%. Become Charmed when buff expires.

20 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration20 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Done %
Value: 150%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Effect #1Apply Aura: Mod Size %
Value: 50%
Targets: Caster
Effect #2Apply Aura: Mod Summons Damage %
Value: 150%
Targets: Caster
Effect #3Apply Aura: Mod Healing Done %
Value: 150%
Targets: Caster
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Cannot critically hit
- Can't trigger proc
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore damage percent mods

and 6 other unknown attributes
Triggered by (1)Changelog (8)
SpellFamily
Generic