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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Crossing Fate - Quest Launch [DNT] [#386231]
Crossing Fate - Quest Launch [DNT] 

Spell details
FamilyGenericLeveln/a
Costn/aDuration100 milliseconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Quest Start
Quest: Crossing Fate
Targets: Caster
Effect #1Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- Can target invisible / stealthed

and 8 other unknown attributes
Only usable in - Castle Nathria
- The Observatorium
- Nightcloak Sanctum
- Sanctum of Domination
- Pinnacle of Domination
- Edge of the Abyss
- The Crucible
- The Chained Precipice
- Sepulcher of the First Ones
- Eternal Watch
- Immortal Hearth
- Genesis Cradle
- The Endless Foundry
- Keeper's Bastion
- Ephemeral Plains
- Devouring Pit
- Broker's Sting
- Shimmering Cliffs
- Domination's Grasp
- The Grand Design