Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Dancing Rune Weapon [#192566]
| ||||||||||||||
- Added in 7.0.1
Spell details
Family | Death Knight | Level | n/a |
Cost | n/a | Duration | 8 seconds |
Range | 30 yards (Medium) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | Summon Value: 1 Category: Ally Type: Guardian (forced) Slot: 0 NPC: Rune Weapon Duration: 8 seconds Targets: Back right of the target Radius: 2 yards | ||
Effect #1 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Caster | ||
Proc Flags | - Killed by agressor - Kill target (in most cases need XP/Honor reward) - Successful melee auto attack - Taken damage from melee auto attack hit - Successful attack by spell with melee damage class - Taken damage by Spell that use melee weapon - Successful Ranged auto attack - Taken damage from ranged auto attack - Successful Ranged attack by spell with ranged damage class - Taken damage by Spell that use ranged weapon - Successful Positive spell hit - Taken Positive spell hit - Successful Negative spell hit - Taken Negative spell hit - Successful Positive Magic spell hit - Taken Positive Magic spell hit - Successful Negative Magic spell hit - Taken Negative Magic spell hit - Successful do periodic (damage or healing, depending on hit type) - Taken spell periodic (damage or healing, depending on hit type) - Taken any damage - On gameobject activation - Successful main-hand spell & melee attacks - Successful off-hand spell & melee attacks - Died in any way - On jump - On enter combat - On encounter start | ||
Proc Chance | 100% | ||
Attributes | - Force melee combat - Doesn't generate threat - [Client-Side] Don't display in aura bar - Requires main hand weapon - Always hit - Can proc triggered - Can target possessed friends and 3 other unknown attributes |