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Use this script to see basic informations about spells + very complex info about them and their mechanics
Dancing Rune Weapon [#49028]
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Referenced spells:
- Dancing Rune Weapon
Spell details
Family | Death Knight (Blood) | Level | 34 |
Cost | n/a | Duration | 8 seconds |
Range | 30 yards (Medium) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 2 m cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1.5 seconds | GCD Category | Normal |
Damage Class | Magic | ||
Effect #0 | Summon Value: 1 Category: Ally Type: Guardian (forced) Slot: 0 NPC: Rune Weapon Duration: 8 seconds Targets: In front of target Radius: 2 yards | ||
Effect #1 | Apply Aura: Dummy aura (server-side) Targets: Caster | ||
Effect #2 | Apply Aura: Dummy aura (server-side) Value: 10 Targets: Enemy | ||
Effect #3 | Dummy (server-side) Value: 8 Targets: Caster | ||
Proc Flags | - Killed by agressor - Kill target (in most cases need XP/Honor reward) - Successful melee auto attack - Taken damage from melee auto attack hit - Successful attack by spell with melee damage class - Taken damage by Spell that use melee weapon - Successful Ranged auto attack - Taken damage from ranged auto attack - Successful Ranged attack by spell with ranged damage class - Taken damage by Spell that use ranged weapon - Successful Positive spell hit - Taken Positive spell hit - Successful Negative spell hit - Taken Negative spell hit - Successful Positive Magic spell hit - Taken Positive Magic spell hit - Successful Negative Magic spell hit - Taken Negative Magic spell hit - Successful do periodic (damage or healing, depending on hit type) - Taken spell periodic (damage or healing, depending on hit type) - Taken any damage - On gameobject activation - Successful main-hand spell & melee attacks - Successful off-hand spell & melee attacks - Died in any way - On jump - On enter combat - On encounter start | ||
Proc Chance | 100% | ||
Attributes | - Not usable while shapeshifted/polymorphed - Force melee combat - Doesn't generate threat - [Client-Side] Don't display in aura bar - Does not necessarily need shapeshift - Requires main hand weapon - Always hit - Can proc triggered - Can target possessed friends and 5 other unknown attributes |
Modified by (4) | Changelog (13) | See also (2) |
Spell | Family |
Death Knight Artifact Trait - Blood | |
Death Knight Artifact Trait - Blood | |
Death Knight Tier 1 Blood PvP talent | |
Death Knight |