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NAME or ID  Show non-player spells

Dancing Rune Weapon [#49028]
Dancing Rune Weapon 
Requires Melee weapon
    30 yd range
Instant cast   2 m cooldown
Summons a rune weapon for 8 seconds that mirrors your melee attacks and bolsters your defenses.

While active, you gain 40% parry chance.
Screenshot



Referenced spells:
- Dancing Rune Weapon
Spell details
FamilyDeath Knight (Blood)Level34
Costn/aDuration8 seconds
Range30 yards (Medium)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown2 m cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Summon
Value: 1
Category: Ally
Type: Guardian (forced)
Slot: 0
NPC: Rune Weapon
Duration: 8 seconds
Targets: In front of target
Radius: 2 yards
Effect #1Apply Aura: Dummy aura (server-side)


Targets: Caster
Effect #2Apply Aura: Dummy aura (server-side)
Value: 10
Targets: Enemy
Effect #3Dummy (server-side)
Value: 8
Targets: Caster
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Not usable while shapeshifted/polymorphed
- Force melee combat
- Doesn't generate threat
- [Client-Side] Don't display in aura bar
- Does not necessarily need shapeshift
- Requires main hand weapon
- Always hit
- Can proc triggered
- Can target possessed friends

and 5 other unknown attributes
Modified by (4)Changelog (13)See also (2)
SpellFamily
Death Knight
Artifact Trait - Blood
Death Knight
Artifact Trait - Blood
Death Knight
Tier 1 Blood PvP talent
Death Knight