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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Death Beam [#136173]
Death Beam 
    1000 yd range
Channeled   
Channel a death beam. Does more damage and hits more targets the longer you channel it.
Quick Facts
  • Added in 5.1.0


Buff
Death Beam 
Channeling a Death Beam.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range1000 yards (1000 Yards)SchoolChaos
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Override Spells
Targets: Any
Effect #1Remove Aura


Targets: Any
Attributes - [Client-Side] Hidden from spellbook / aura bar
- Usable while mounted
- Usable while sitting
- Channeled target
- Channeled self
- Doesn't generate threat
- Force facing target when channeling
- [Client-Side] Don't display in aura bar
- [Client-Side] Display spell name while channeling
- Persists through death
- Spell cast forced triggered (castable while walking)
- Fixed damage ?
- Can channel when moving
- Castable while on vehicle
- Don't reset periodic timer

and 2 other unknown attributes
Only usable in - Dagger in the Dark
See also (5)
SpellFamily
Generic
Generic
Generic
Generic
Generic