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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Degeneration [#53605]
Degeneration 
Requires Melee weapon
    Melee range
Instant cast   
Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing 14 over 21 seconds. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect.


Buff
Degeneration   Disease
Disease dealing Shadow damage every 3 seconds.

21 seconds remaining
Spell details
FamilyDeath KnightLeveln/a
Costn/aDuration21 seconds
Range5 yards (Combat)SchoolShadow
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel TypeDisease
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0Normalized Weapon Damage
Value: 0
Targets: Nearby NPC
Effect #1Weapon Damage %
Value: 60%
Damage School: Shadow
Targets: Nearby NPC
Effect #2Apply Aura: Periodic Damage
Value: 2 every 3 seconds
Targets: Nearby NPC
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon

and 2 other unknown attributes
Used by (1)Changelog (5)See also (1)
CreatureLevelReactTypeZonePatchSpawns
Lady Alistra8 - 30A HUndeadPlaguelands: The Scarlet Enclave3.0.1 1