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Use this script to see basic informations about spells + very complex info about them and their mechanics
Demonic Wards [#203513]

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- Added in 7.0.1
Spell details
Family | Demon Hunter (Vengeance) | Level | 13 |
Cost | n/a | Duration | n/a |
Range | n/a | School | Physical |
Cast Time | n/a | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Mod Damage Taken % Value: -10% Affected Spell Schools: Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
Effect #1 | Apply Aura: Mod Damage Taken % Value: -10% Affected Spell Schools: Physical Targets: Caster | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Passive spell - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Cannot cancel - Doesn't generate threat - Cannot be autocast by pet? - [Client-Side] Don't display in aura bar - Persists through death - Castable while on vehicle and 2 other unknown attributes |
Modified by (4) | Changelog (9) | See also (4) |
Spell | Family |
Demon Hunter Vengeance | |
Demon Hunter Vengeance | |
Demon Hunter Havoc | |
Demon Hunter |