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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Deploy Decoy [#204162]
Deploy Decoy 
    25 yd range
1 sec cast   30 s cooldown
Deploys a mechanical decoy at the targeted location. Once deployed, the decoy can be detonated.
Quick Facts
  • Added in 7.0.1

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range25 yards (Medium-Short)SchoolPhysical
Cast Time1 sec castMechanicn/a
Cooldown30 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage Classn/a
Effect #0Trigger Missile


Targets: Spell Destination, Enemies in targeted area
Radius: 2 yards
Effect #1Trigger Spell


Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
Only usable in - Sunfrost Glade
- Icepine Point
- Howling Hills
Triggered by (1)Changelog (3)
SpellFamily
Generic