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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Detect: Quest Invis Zone 4 [#80818]
Detect: Quest Invis Zone 4 
Quick Facts
  • Added in 4.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Invisibility Detection
Value: 1
Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Cannot cancel
- Doesn't break stealth
- Doesn't generate threat
- [Client-Side] Don't display in aura bar
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore caster auras
- Castable while on vehicle
- Can target invisible / stealthed

and 3 other unknown attributes
Used by (7)See also (4)Zone spell (10)
CreatureLevelReactTypeZonePatchSpawns
Lil' Leftovers10 - 45A HUnspecifiedThe Wandering Isle7.0.3 1
Huln Highmountain10 - 45A HUndeadHighmountain 1
Mayla Highmountain
<High Chieftain>
1 - 60A HHumanoid  0
Jale Rivermane
<Rivermane Chieftain>
1 - 60A HHumanoid  0
Withered Shambler45A HHumanoidSuramar 4
Spiritwalker Ebonhorn1 - 60A HHumanoid  0
Oakin Ironbull Invisi Bunny1 - 60A HUnspecified  0