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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Detonate [#119395]
99
Detonate 
    100 yd range
Instant cast   
Explodes, inflicting 136 Fire damage and increases all damage taken by 5%.
Quick Facts
  • Added in 5.0.4


Buff
Detonate 
All damage taken increased by 5%.

1 minute, 30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 minute, 30 seconds
Range100 yards (Tower)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0School damage
Value: 136
Value: 56.7881 on Normal
Value: 190.808 on Mythic+
Damage School: Fire
Targets: Spell Destination, Enemies in targeted area
Radius: 7 yards
Effect #1Apply Aura: Mod Damage Taken %
Value: 5%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Spell Destination, Enemies in targeted area
Radius: 7 yards
Effect #2Apply Aura: Periodic dummy (Server Side)
Value: 0 every 1 second
Targets: Spell Destination, Enemies in targeted area
Radius: 7 yards
Attributes - Unaffected by invulnerability
- Doesn't generate threat
- Can target out-of-LoS targets
- Persists through death
- Ignore damage percent mods
Triggered by (1)Changelog (5)See also (73)
SpellFamily
Generic