Latest fixes
-
(*)
Occu'thar (today)
-
(*)
Shadow Labirynth (today)
-
Pets (1d ago)
-
Quaking (1d ago)
-
Die by the Sword and Defensive ... (1d ago)
-
Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Detonate [#119395]

| ||||||||||||
- Added in 5.0.4
Buff
| ||||
Family | Generic | Level | n/a |
Cost | n/a | Duration | 1 minute, 30 seconds |
Range | 100 yards (Tower) | School | Fire |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | School damage Value: 136 Value: 56.7881 on Normal Value: 190.808 on Mythic+ Damage School: Fire Targets: Spell Destination, Enemies in targeted area Radius: 7 yards | ||
Effect #1 | Apply Aura: Mod Damage Taken % Value: 5% Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Spell Destination, Enemies in targeted area Radius: 7 yards | ||
Effect #2 | Apply Aura: Periodic dummy (Server Side) Value: 0 every 1 second Targets: Spell Destination, Enemies in targeted area Radius: 7 yards | ||
Attributes | - Unaffected by invulnerability - Doesn't generate threat - Can target out-of-LoS targets - Persists through death - Ignore damage percent mods |
Triggered by (1) | Changelog (5) | See also (73) |
Spell | Family |
Generic |