Latest fixes
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Occu'thar (today)
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Shadow Labirynth (today)
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Pets (1d ago)
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Quaking (1d ago)
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Die by the Sword and Defensive ... (1d ago)
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Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Detonate [#360528]

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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 300 yards (300) | School | Holy, Nature, Shadow, Arcane |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 3 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | Deal Damage % of Max Health Value: 20% Value: 15% on Mythic (Raid) Damage School: Holy, Nature, Shadow, Arcane Targets: Nearby NPC | ||
Effect #1 | Remove Aura Targets: Nearby NPC | ||
Attributes | - Usable while mounted - Probably negative spell? - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Cannot critically hit - Can't trigger proc - Always hit - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - [Client-Side] Hide duration - Usable while feared - Usable while confused - Ignore damage percent mods and 9 other unknown attributes |
Conditions (1) | See also (73) |
Source Type | Condition Type | Condition Value | ElseGroup |
Spell Implicit Target | Object Entry | Banner | 0 |