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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Detonate [#360528]
Detonate 
    300 yd range
Instant cast   3 s cooldown
The Unstable Core detonates, inflicting 20% of the Vigilant Guardian's maximum health.
$?DIFF16[The detonation cancels Optimal Core Temperature and any affects of Overclocking.][]

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range300 yards (300)SchoolHoly, Nature, Shadow, Arcane
Cast TimeInstant castMechanicn/a
Cooldown3 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Deal Damage % of Max Health
Value: 20%
Value: 15% on Mythic (Raid)
Damage School: Holy, Nature, Shadow, Arcane
Targets: Nearby NPC
Effect #1Remove Aura


Targets: Nearby NPC
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Cannot critically hit
- Can't trigger proc
- Always hit
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Ignore damage percent mods

and 9 other unknown attributes
Conditions (1)See also (73)
Source TypeCondition TypeCondition ValueElseGroup
Spell Implicit TargetObject EntryBanner0