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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Diffusion [#139993]
10
Diffusion 
    100 yd range
Instant cast   
Diffusion redirects 10% of all healing received to allies within 8 yards that aren't afflicted with Diffusion. This effect stacks.
Quick Facts
  • Added in 5.2.0


Referenced spells:
- Diffusion

Buff
Diffusion 
Redirecting 10% of all healing received to nearby allies.

45 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration45 seconds
Range100 yards (Vision)SchoolArcane
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Healing Taken %
Value: -10%
Targets: Enemies in Cone
Radius: 100 yards
Effect #1Apply Aura: Periodic dummy (Server Side)
Value: 0 every 1 second
Targets: Enemies in Cone
Radius: 50 yards
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance101%
Attributes - Unaffected by invulnerability
- Can target out-of-LoS targets
- Can only be cast on players
- Can proc triggered
- Ignores resistances
- Spell cast forced triggered (castable while walking)

and 1 other unknown attribute
Triggered by (1)Changelog (2)See also (8)
SpellFamily
Generic