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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Diffusion Chain [#135991]
Diffusion Chain 
    1000 yd range
Instant cast   
Inflicts 14 Nature damage, chaining to nearby enemies, inflicting increasing damage for each target it jumps to. When an enemy is hit by Diffusion Chain a Diffused Lightning spawns at the location.
Quick Facts
  • Added in 5.2.0

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range1000 yards (1000 Yards)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 14
Value: 14.3106 on Heroic
Value: 19.0808 on 10h
Value: 19.0808 on 25h
Value: 7.63232 on LFR Old
Damage School: Nature
Targets: Enemy
Chain targets: 10
Attributes - Can target out-of-LoS targets
- Can only be cast on players
- Spell cast forced triggered (castable while walking)

and 1 other unknown attribute
Changelog (7)See also (5)
NameVersion (mouseover to see tooltip)
Diffusion Chain (20033)
Diffusion Chain (18443)
Diffusion Chain (16618)
Diffusion Chain (16539)
Diffusion Chain (16486)
Diffusion Chain (16467)
Diffusion Chain (16446)