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Shadow Labirynth (today)
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Use this script to see basic informations about spells + very complex info about them and their mechanics
Digest [#181295]

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- Added in 6.2.0
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | 40 seconds |
Range | 50000 yards (Anywhere - Unlimited) | School | Shadow |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodic Damage Value: 582 every 40 seconds Value: 788.956 every 35 seconds on Mythic (Raid) Targets: Caster | ||
Effect #1 | Force Cast With Target As Caster Targets: Caster | ||
Effect #2 | Apply Aura: Periodically Trigger Spell Interval: 40 seconds Targets: Caster | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Probably negative spell? - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Cannot critically hit - Can only be cast on players - Can't trigger proc - Does not put caster in combat - Always hit - Persists through death - Ignores resistances - Spell cast forced triggered (castable while walking) - Fixed damage ? - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Ignore damage percent mods - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 9 other unknown attributes |
Triggered by (4) | Changelog (2) | See also (1) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic |