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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Disenchant Interrupted [#283896]
Disenchant Interrupted 
    100 yd range
Channeled   

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Vision)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Send Script Event
Value: 0
Targets: Nearby NPC
Effect #1Remove Aura


Targets: Nearby NPC
Attributes - [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Cannot cancel
- Doesn't break stealth
- Channeled self
- Doesn't generate threat
- Force facing target when channeling
- [Client-Side] Don't display in aura bar
- [Client-Side] Display spell name while channeling
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore caster auras
- Castable while on vehicle
- Can target invisible / stealthed

and 7 other unknown attributes
Conditions (2)
Source TypeCondition TypeCondition ValueElseGroup
Spell Implicit TargetObject Entry0
Spell Implicit TargetObject Entry1