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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Distract [#1725]
Distract 
30 Energy   30 yd range
Instant cast   30 s cooldown
Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Usable while stealthed.
Screenshot


Replaced by Distracting Mirage: Teleport if player has aura Distracting Mirage
Spell details
FamilyRogue (Basic Rogue spell)Leveln/a
Cost 30 EnergyDurationn/a
Range30 yards (Medium)SchoolPhysical
Cast TimeInstant castMechanicDistract
Cooldown30 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMagic
Effect #0Distract
Value: 10
Targets: Enemies in targeted area
Radius: 10 yards
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Breakable by damage
- Doesn't break stealth
- Requires target to be out of combat
- Doesn't generate threat
- Cannot be autocast by pet?
- Can't trigger proc
- Does not put caster in combat

and 1 other unknown attribute
Visual changed by (1)Modified by (2)Changelog (9)See also (2)
SpellFamily
Rogue
Glyph