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Use this script to see basic informations about spells + very complex info about them and their mechanics
Distract [#1725]
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Replaced by Distracting Mirage: Teleport if player has aura Distracting Mirage
Spell details
Family | Rogue (Basic Rogue spell) | Level | n/a |
Cost | 30 Energy | Duration | n/a |
Range | 30 yards (Medium) | School | Physical |
Cast Time | Instant cast | Mechanic | Distract |
Cooldown | 30 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Magic | ||
Effect #0 | Distract Value: 10 Targets: Enemies in targeted area Radius: 10 yards | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Breakable by damage - Doesn't break stealth - Requires target to be out of combat - Doesn't generate threat - Cannot be autocast by pet? - Can't trigger proc - Does not put caster in combat and 1 other unknown attribute |
Visual changed by (1) | Modified by (2) | Changelog (9) | See also (2) |
Spell | Family |
Rogue Glyph |