Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Distract [#219677]
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- Added in 7.0.3
Spell details
Family | Rogue | Level | 18 |
Cost | 30 Energy | Duration | n/a |
Range | 30 yards (Medium) | School | Physical |
Cast Time | Instant cast | Mechanic | Distract |
Cooldown | 30 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Magic | ||
Effect #0 | Dummy (server-side) Value: 10 Targets: Enemies in targeted area Radius: 10 yards | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - [Client-Side] Don't hide unit weapons in sheath - Breakable by damage - Doesn't break stealth - Requires target to be out of combat - Doesn't generate threat - Cannot be autocast by pet? - Can't trigger proc - Does not put caster in combat and 1 other unknown attribute |
Visual applied by (1) | Modified by (2) | Changelog (2) | See also (2) |
Spell | Family |
Rogue Glyph |