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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Divine Hammer [#198137]
Divine Hammer 
Requires Melee weapon
    Unlimited range
Instant cast   
(14% AP)
Quick Facts
  • Added in 7.0.1


Referenced spells:
- Divine Hammer
Spell details
FamilyPaladinLeveln/a
Costn/aDurationn/a
Range50000 yards (Anywhere - Unlimited)SchoolHoly
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Holy
Targets: Area near caster, Enemies in targeted area
Radius: 8 yards
AttackPower coefficient: 14 %
Effect #1Dummy (server-side)
Value: 0
Targets: Area near caster, Enemies in targeted area
Radius: 8 yards
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Usable while mounted
- Usable while sitting
- Doesn't break stealth
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Always hit
- [Client-Side] Don't display range in tooltip
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 9 other unknown attributes
Triggered by (1)Modified by (15)Changelog (14)See also (1)
SpellFamily
Paladin