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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Diviner's Signal [#157543]
Diviner's Signal 
1 sec cast   15 s cooldown
Charges nearby allies with electrical energy, causing them to inflict Nature damage when attacking or being attacked.
Quick Facts
  • Added in 6.0.1


Buff
Diviner's Signal   Magic
Attacks inflict additional Nature damage. Causes Nature damage to attackers.

9 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration9 seconds
Rangen/aSchoolNature
Cast Time1 sec castMechanicn/a
Cooldown15 s cooldownDispel TypeMagic
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Starting From Caster, Nearby Allieds
Radius: 20 yards
Effect #1Apply Aura: Damaging Shield
Value: 0
Targets: Starting From Caster, Nearby Allieds
Radius: 20 yards
Proc Flags- Successful melee auto attack
- Successful attack by spell with melee damage class
- Successful Ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Successful Negative spell hit
Proc Chance101%
Attributes - Damage depends on caster's level
- Channeled target
- Channeled self

and 1 other unknown attribute
Used by (2)
CreatureLevelReactTypeZonePatchSpawns
Cloudspeaker Daber10 - 40A HHumanoidFrostfire Ridge6.0.1 2
Thunderlord Shaman10 - 40A HHumanoidFrostfire Ridge6.0.1 3