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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

[DND] Leave [#219912]
[DND] Leave 
    Unlimited range
Instant cast   
Quick Facts
  • Added in 7.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range50000 yards (Anywhere - Unlimited)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Force Cast With Target As Caster


Targets: Vehicle Passenger #0
Effect #1Force Cast With Target As Caster


Targets: Vehicle Passenger #0
Effect #2Force Cast With Target As Caster


Targets: Vehicle Passenger #0
Effect #3Force Cast With Target As Caster


Targets: Vehicle Passenger #0
Effect #4Force Cast With Target As Caster


Targets: Vehicle Passenger #0
Effect #5Force Cast With Target As Caster


Targets: Vehicle Passenger #0
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
Scenario objective (15)Criteria of tree (16)Changelog (2)See also (3)
ScenarioObjective
Combat Training#14. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.
Combat Training#14. Orders from Command
Leave the airship and join the assault.
Combat Training#14. Orders from Command
Leave the airship and join the assault.
Combat Training#12. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.
Combat Training#12. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.
Combat Training#14. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.
Combat Training#15. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.
Combat Training#12. Orders from Command
Leave the airship and join the assault.
Combat Training#13. Orders from Command
Leave the airship and join the assault.