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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Dodge Ball [#336759]
Dodge Ball 
    100 yd range
Instant cast   
Mistcaller wants to play Dodge Ball and throws an anima ball at a player, inflicting 40 Nature damage to all enemies in a line.


Referenced spells:
- Dodge Ball
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Tower)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 40
Value: 39.9993 on Normal
Damage School: Physical
Targets: , TARGET_UNK_135
Radius: 50 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Cannot target self
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast
- Castable while on vehicle
- Can target untargetable targets
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 8 other unknown attributes
See also (9)
SpellFamily
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic