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Use this script to see basic informations about spells + very complex info about them and their mechanics
Doomsoul Explosion [#288547]
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Referenced spells:
- Doomsoul Explosion
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 15 yards (Short) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 5 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Deal Damage % of Max Health Value: 200% Damage School: Physical Targets: Starting From Caster, Nearby enemies Radius: 12 yards | ||
Effect #1 | Deal Damage % of Max Health Value: 200% Damage School: Physical Targets: Starting From Caster, Nearby enemies Radius: 12 yards | ||
Effect #2 | Dummy (server-side) Value: 1 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 6 yards | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - [Client-Side] Don't display range in tooltip - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Ignore damage percent mods and 6 other unknown attributes |
Triggered by (1) | See also (2) |
Spell | Family |
Generic |