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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Doomsoul Explosion [#288547]
Doomsoul Explosion 
    15 yd range
Instant cast   5 s cooldown


Referenced spells:
- Doomsoul Explosion
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range15 yards (Short)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown5 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Deal Damage % of Max Health
Value: 200%
Damage School: Physical
Targets: Starting From Caster, Nearby enemies
Radius: 12 yards
Effect #1Deal Damage % of Max Health
Value: 200%
Damage School: Physical
Targets: Starting From Caster, Nearby enemies
Radius: 12 yards
Effect #2Dummy (server-side)
Value: 1
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 6 yards
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- [Client-Side] Don't display range in tooltip
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- Ignore damage percent mods

and 6 other unknown attributes
Triggered by (1)See also (2)
SpellFamily
Generic