login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Electric Climb [#300739]
Electric Climb 
    20 yd range
Instant cast   
Grabs an electrified wire to pull the user upward, taking damage.

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range20 yards (Short)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Jump To Destination
Value: 0
Targets: Nearby NPC by DB Entry
Effect #1Kill Credit
Value: 0
NPC: Kill Credit: Used Jump Cable
Targets: Caster
Effect #2Deal Damage % of Max Health
Value: 2%
Damage School: Nature
Targets: Caster
Attributes - Usable while dead
- Unaffected by invulnerability
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned

and 5 other unknown attributes
Triggered by (1)See also (1)
SpellFamily
Generic