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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Electrical Storm [#43648]
Electrical Storm 
    Unlimited range
Channeled   5 s cooldown
An electrical storm surrounds the target, harming any allies of the target who are outside the eye of the storm. Damage increases over time.
Screenshot



Buff
Electrical Storm 
Stunned. Dealing Nature damage to distant allies every 1 sec.

8 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration8 seconds
Range50000 yards (Anywhere - Unlimited)SchoolNature
Cast TimeChanneledMechanicn/a
Cooldown5 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: SPELL_AURA_BLOCK_SPELL_FAMILY
Value: 0
Targets: Enemy
Effect #1Apply Aura: Periodically Trigger Spell
Interval: 1 second
Chance: 100%


Targets: Enemy
Effect #2Server-side Script
Value: 44734
Targets: Enemy
Attributes - Activate/Start cooldown after aura removal
- Probably negative spell?
- Unaffected by invulnerability
- Channeled target
- Can't be redirected
- Can't be reflected
- Force facing target when channeling
- Can target out-of-LoS targets
- Always hit
- SPELL_ATTR4_ONLY_MELEE_PUSHBACK

and 1 other unknown attribute
See also (12)