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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Electrical Storm [#43657]
50
Electrical Storm 
Instant cast   
An electrical storm surrounds the target, harming any allies of the target who are outside the eye of the storm. Damage increases over time.


Buff
Electrical Storm 
Nature damage taken increased by 50%.

3 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration3 seconds
Rangen/aSchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 9
Value: 18.1133 on Heroic
Value: 18.1133 on Heroic
Damage School: Nature
Targets: Starting From Caster, Nearby Allieds
Radius: 150 yards
Effect #1Apply Aura: Mod Damage Taken %
Value: 50%
Value: 100% on Heroic
Value: 100% on Heroic
Affected Spell Schools: Nature
Targets: Starting From Caster, Nearby Allieds
Radius: 150 yards
Attributes - [Client-Side] Don't display in aura bar
- Can target out-of-LoS targets
- Can only be cast on players
- Ignore caster's spellpower/damage bonuses
- [Client-Side] Don't display range in tooltip
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned

and 1 other unknown attribute
Triggered by (1)See also (12)