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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Electro-Jump [#310496]
Electro-Jump 
Requires Cloth, Leather, Mail,
Plate
2 sec cast   
Reagents:
   Wormfed Gear Assembly, Handful of Laestrite Bolts (10),
Solenium Ore (3), Oriblase,
Immortal Shard
    
Permanently attaches a technomagical space-time folding device to your belt, allowing you to instantaneously teleport a short distance in a random direction.

Spell details
FamilyGeneric (Engineering)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 1
Enchantment: Electro-Jump
Attributes - [Client-Side] Show "ability" instead of "spell"
- Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Taught by (1)See also (2)
CreatureLevelReactTypeZonePatchSpawns
Machinist Au'gur
<Engineering Trainer>
50 - 60A HHumanoid  1