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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Elemental Response [#34191]
Elemental Response 
This generic aura self-triggers a different spell for each school of magic that lands on the wearer:

Fire: 34192
Frost: 34193
Arcane: 34194
Nature: 34195
Shadow: 34196
Holy: 34197
Physical: 34198

Use this spell ID# on the creature to perform the appropriate action.

Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolShadow
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Caster
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
- Taken damage from ranged auto attack
- Taken damage by Spell that use ranged weapon
- Taken Negative spell hit
- Taken Negative Magic spell hit
Proc Chance100%
Attributes - Passive spell
Used by (3)Changelog (5)See also (4)
CreatureLevelReactTypeZonePatchSpawns
Phasing Voidcaller1 - 60A HDemon 5.4.2 0
Voidshrieker25 - 30A HDemonNetherstorm2.2.0 7
Vacillating Voidcaller10 - 30A HDemonHellfire Peninsula2.2.0 10