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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Energize [#89200]
Energize 
    6 yd range
Instant cast   
Deals Nature damage to nearby Prototype Reapers.
Quick Facts
  • Added in 4.0.3


Buff
Energize 
Deals Nature damage to nearby Prototype Reapers.

1 second remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 second
Range6 yards (Six yards)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Give % of Total Power
Value: 100%
Power Type: Energy
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 6 yards
Effect #1School damage
Value: 144
Damage School: Nature
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 6 yards
Effect #2Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 6 yards
Attributes - Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- [Client-Side] Don't display in aura bar
- Can be cast on dead targets
- Does not necessarily need shapeshift
- Always hit
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Can target possessed friends
- Castable while on vehicle

and 4 other unknown attributes
Triggered by (1)See also (79)
SpellFamily
Generic