Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Energize [#89200]
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- Added in 4.0.3
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | 1 second |
Range | 6 yards (Six yards) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Give % of Total Power Value: 100% Power Type: Energy Targets: Starting From Caster, Targets by DB Entry in Area Radius: 6 yards | ||
Effect #1 | School damage Value: 144 Damage School: Nature Targets: Starting From Caster, Targets by DB Entry in Area Radius: 6 yards | ||
Effect #2 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 6 yards | ||
Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - [Client-Side] Don't display in aura bar - Can be cast on dead targets - Does not necessarily need shapeshift - Always hit - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Can target possessed friends - Castable while on vehicle and 4 other unknown attributes |
Triggered by (1) | See also (79) |
Spell | Family |
Generic |