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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Energized [#253578]
10
Energized 
    100 yd range
Instant cast   
Throw the Spore Cap you've been carrying to the Weakened Shambler. After enough Spore Caps the Shambler should be whole again.
Quick Facts
  • Added in 7.3.0


Buff
Energized 
Energized. When the Shambler reaches 10 applications of Energized, it will be whole again.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Size %
Value: 15%
Targets: Nearby NPC
Effect #1Remove Aura
Chance: 100%


Targets: Caster
Effect #2Apply Aura: Periodic dummy (Server Side)
Value: 0 every 1 second
Targets: Nearby NPC
Attributes - [Client-Side] Hide from combat log
- Ignores resistances
See also (27)
SpellFamily
Shaman
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
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Generic
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Generic
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Generic