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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Energized Spirit [#319444]
Energized Spirit 
    20 yd range
Instant cast   12 s cooldown (0 s recharge time)
Bolstered by Spirit Energy, increasing Haste by 100% and damage done by 100%.


Buff
Energized Spirit 
Bolstered by Spirit Energy, increasing Haste by 100% and damage done by 100%.

5 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration5 seconds
Range20 yards (Short)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown12 s cooldown (0 s recharge time)Dispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Done %
Value: 100%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: TARGET_UNIT_CASTER_AND_SUMMONS
Effect #1Apply Aura: Decrease Attack Speed %
Value: 100%
Targets: TARGET_UNIT_CASTER_AND_SUMMONS
Attributes - [Client-Side] Show "ability" instead of "spell"
- Doesn't generate threat
- Can target out-of-LoS targets
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat

and 4 other unknown attributes
Only usable in - Tirna Glayn
- Dreamshrine Basin
- Emerald Glade
- Path of Rebirth
- Shimmerbough
- Heart of the Forest
- Ardenweald
See also (2)
SpellFamily
Generic
Generic