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NAME or ID  Show non-player spells

Envenom [#32645]
Envenom 
Requires One-Handed Melee weapon
35 Energy
1 - 5 Combo Points
   Melee range
Instant cast   
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.

1 point : (16% AP)*1 damage, 2 sec
2 points: (16% AP)*2 damage, 3 sec
3 points: (16% AP)*3 damage, 4 sec
4 points: (16% AP)*4 damage, 5 sec
5 points: (16% AP)*5 damage, 6 sec
Modifiers
Deeper Stratagem
Dashing Scoundrel

Screenshot


Replaces Eviscerate on Assassination

Referenced spells:
- Deeper Stratagem
- Dashing Scoundrel
- Dashing Scoundrel

Buff
Envenom 
Poison application chance increased by 30%.

1 second remaining
Spell details
FamilyRogue (Assassination)Leveln/a
Cost 35 Energy
1 - 5 Combo Points
Duration1 second
Range5 yards (Combat)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Nature
Targets: Enemy
AttackPower coefficient: 16 %
Effect #1Apply Aura: Add Spell Modifier - Flat
Value: 30
Spell Modifier: Chance of Success
Targets: Caster
Affected spells:
» Numbing Poison
» Instant Poison
» Crippling Poison
» Deadly Poison
» Wound Poison
Effect #2Apply Aura: Add Spell Modifier - Flat
Value: 0
Spell Modifier: Critical Chance
Targets: Caster
Affected spells:
» Envenom
» Deadly Poison
» Wound Poison
Effect #3Apply Aura: Add Spell Modifier %
Value: 0%
Spell Modifier: Damage/Healing
Targets: Caster
Affected spells:
» Blindside
» Mutilate
» Mutilate
Effect #4Apply Aura: Add Spell Modifier - Flat
Value: 0
Spell Modifier: Critical Chance
Targets: Caster
Affected spells:
» Mutilate
» Mutilate
Effect #5Apply Aura: Periodic dummy (Server Side)
Value: 0 every 5 seconds
Targets: Caster
Proc Flags- Successful attack by spell with melee damage class
- Successful Negative spell hit
- Successful Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Spell can trigger even if triggered?
- Requires main hand weapon
- Can proc triggered

and 7 other unknown attributes
Explicitly procs (4)Scenario objective (2)Criteria of tree (2)Modified by (40)Changelog (26)
See also (8)