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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Epicenter [#116040]
Epicenter 
Instant cast   
Deals 27 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.
Quick Facts
  • Added in 5.0.4


Buff
Epicenter 
The blinding dust reduces your chance to hit by 75%.

1 second remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 second
Rangen/aSchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 27
Value: 31.347 on Heroic
Value: 32.7099 on 10h
Value: 37.6164 on 25h
Value: 13.6291 on LFR Old
Damage School: Nature
Targets: Starting From Caster, Nearby enemies
Radius: 100 yards
Effect #1Apply Aura: Mod Melee & Ranged Hit Chance %
Value: -75%
Targets: Starting From Caster, Nearby enemies
Radius: 100 yards
Effect #2Apply Aura: Mod Spell Hit Chance %
Value: -75%
Targets: Starting From Caster, Nearby enemies
Radius: 100 yards
Attributes - Can't be redirected
- Can't be reflected
- Can target out-of-LoS targets
- Spell cast forced triggered (castable while walking)
- [Client-Side] Hide duration

and 2 other unknown attributes
Triggered by (1)Changelog (7)See also (8)
SpellFamily
Generic