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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Eternity Engine [#368046]
99
Eternity Engine 
Halondrus' engine pulses with energy, inflicting 2 Cosmic damage to all players every 1 sec and growing in intensity every 20 sec.


Referenced spells:
- Eternity Engine

Buff
Eternity Engine 
Inflicting Cosmic damage to all players every 1 sec.

10 minutes remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration10 minutes
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodically Trigger Spell
Interval: 1 second
Chance: 2% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #1Apply Aura: Dummy aura (server-side)
Value: 20
Targets: Caster
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Requires wand
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE
- Send amount to client buff

and 5 other unknown attributes
Triggered by (1)See also (8)
SpellFamily
Generic