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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Eviscerate [#15691]
Eviscerate 
Requires Melee weapon
    Melee range
Instant cast   
Finishing move that causes damage.

Spell details
FamilyRogueLeveln/a
Costn/aDurationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Damage depends on caster's level
Used by (15)See also (21)
CreatureLevelReactTypeZonePatchSpawns
Rotfang1 - 60A HHumanoid 1.11.1 0
Axxarien Trickster1 - 30A HDemonBloodmyst Isle2.2.0 12
Blood Elf Bandit1 - 30A HHumanoidAzuremyst Isle2.0.1 30
Sunhawk Agent1 - 30A HHumanoidBloodmyst Isle2.0.1 24
Sunhawk Ambusher1 - 60A HHumanoid 5.4.2 0
Murkblood Twin1 - 60A HHumanoid 2.0.1 0
Cabal Initiate15 - 30A HHumanoidTerokkar Forest2.2.0 8
Cabal Interrogator15 - 30A HHumanoidTerokkar Forest2.0.1 1
SI:7 Infiltrator1 - 60A HHumanoidThe Lost Isles4.0.3 3
Silver Covenant Agent10 - 30A HHumanoidDalaran3.3.0 1
Sunreaver Agent30A HHumanoidDalaran3.3.0 1
Krom'gar Assassin10 - 30A HHumanoidStonetalon Mountains4.0.3 1
Cloaked Alliance Spy1 - 60A HHumanoid 4.0.3 0
Redpine Looter15 - 30A HHumanoidWestern Plaguelands4.0.3 39
Twilight Rogue30 - 35A HHumanoidTwilight Highlands4.0.3 1