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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Eviscerate [#257618]
Eviscerate 
Requires Melee weapon
20 Energy
5 Combo Points
   Melee range
Instant cast   
Finishing move that eviscerates the target, causing massive damage.

Spell details
FamilyGenericLeveln/a
Cost 20 Energy
5 Combo Points
Durationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 17
Damage School: Physical
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Spell can trigger even if triggered?
- Requires main hand weapon

and 3 other unknown attributes
See also (21)
SpellFamily
Rogue
Subtlety
Rogue
Basic Rogue spell
Rogue
Rogue
Rogue
Rogue
Rogue
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Rogue
Generic
Rogue