login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Excess Lightning [#193624]
Excess Lightning 
Instant cast   
Each player struck by Focused Lightning releases Excess Lightning, inflicting 12 Nature damage to nearby players. Excess Lightning blows away any sand dunes it strikes.
Quick Facts
  • Added in 7.0.1

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 12
Value: 12 on Normal
Value: 12 on Heroic
Value: 12 on Mythic (Dungeon)
Damage School: Nature
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 5 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Usable while mounted
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Cannot target self
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Cannot critically hit
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- Ignore damage percent mods
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 8 other unknown attributes
Triggered by (1)See also (1)
SpellFamily
Generic