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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Fel Detonation [#193610]
Fel Detonation 
    100 yd range
Instant cast   
The Fel Trap detonates, knocking enemies within 5 yards into the air and inflicting 24 Fire damage to the them.
Quick Facts
  • Added in 7.0.1

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Vision)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Knockback Destination
Vertical Speed: 250
Horizontal Speed: 0
Targets: Spell Destination, Targets by DB Entry in Area
Radius: 5 yards
Effect #1School damage
Value: 24
Value: 24.1255 on Normal
Value: 27.2075 on Heroic
Value: 33.5549 on Mythic (Dungeon)
Damage School: Fire
Targets: Spell Destination, Targets by DB Entry in Area
Radius: 5 yards
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Can target out-of-LoS targets
- Cannot critically hit
- Can only be cast on players
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast

and 3 other unknown attributes
Triggered by AreaTrigger (1)Changelog (2)See also (8)
SpellFamily
Generic