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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Festering Strike [#295871]
Festering Strike 
Requires Two-Hand Axes, Two-Hand Maces, Polearms,
Two-Hand Swords, Staves
    Melee range
Instant cast   6 s cooldown
Strikes for 4 Physical damage and infects the target with 2-2 Festering Wounds.

Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing 1 Shadow damage and generating 3 Runic Power.


Referenced spells:
- Festering Wound
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown6 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 4
Damage School: Physical
Targets: Enemy
Effect #1Dummy (server-side)
Value: 2
Targets: Enemy
Effect #2Trigger Spell


Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon

and 2 other unknown attributes
See also (3)
SpellFamily
Death Knight
Unholy
Death Knight
Unholy
Generic