Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Fixate [#141918]
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- Added in 5.3.0
Spell details
Family | Death Knight | Level | 10 |
Cost | n/a | Duration | 3 seconds |
Range | 40 yards (Long) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | Apply Aura: SPELL_AURA_MOD_POSSESS_PET Value: 0 Targets: Area near caster, Enemies in targeted area Radius: 30 yards | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - [Client-Side] Don't hide unit weapons in sheath - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Cannot cancel - Doesn't break stealth - Doesn't generate threat - [Client-Side] Don't display in aura bar - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Don't turn during cast - Ignore caster auras - Castable while on vehicle - Can target invisible / stealthed and 5 other unknown attributes |